The publisher of “Late Ming Dynasty: Feather of the Abyss” responded to a bad Steam review: I didn’t think about backstabbing the player!

The publisher of “Late Ming Dynasty: Feather of the Abyss” responded to a bad Steam review: I didn’t think about backstabbing the player!

DomesticThe soul-like game “End of the Ming Dynasty: Feather of the Abyss” has been controversial since its release, currentlySteamThe praise rate is only 39%, and the negative reviews are mainly focused on the standard version can receive the deluxe version rewards, poor optimization, too much malice, etc. In this regard, the publisher 505 Studio recently replied to some players who gave bad reviews in the Steam community.

One player said: “The price will be reduced in the outer area of the first launch, and the standard version can get the rewards of the deluxe version, which is really a backstab for the players who bought the deluxe version!” ”

Studio 505 responded: “Dear players, we have never thought of backstabbing players who have purchased any version, because of the bad experience brought to everyone by our mistakes, we accept everyone’s criticism, in yesterday’s patch we have recovered the problem of players who bought the regular version of the game after the release mistakenly received the deluxe version of the set, and at the same time made another set of clothing for everyone on the basis of ensuring that only the deluxe version users have the original 4 sets of special costumes and weapons.” ”

Another player said: “If the boss battle doesn’t want the player to drink medicine, it can be disabled directly, don’t set it so disgusting, do you know the feeling of the boss dying directly after falling to the ground?” ”

505 Studio said: “Dear players, the subsequent patch will be launched soon, and we are also continuing to iterate on the optimization issues of the overall game, and we are currently planning to update:

Optimized the frame rate and lag on some graphics cards

Optimized the default settings on some graphics cards

Corrected falling to the ground and getting up speed

Reduced the damage and number of some traps

Reduced the impact resistance of some low-level monsters

Reduce the pressure on some areas to explore

Handle some mission interruptions due to missing items

Optimized the AI logic of some monsters and bosses

Optimized the issue of low texture quality in some areas

Optimized the problem that the accuracy of some assets was too low

We are also considering how to ensure the player’s gaming experience while retaining some features based on player feedback, and express our sincerest apologies for bringing you a bad gaming experience. ”

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