Even if GTA6 fails to reach 60 frames, it will dominate the gaming market in 2026. Recently, former R-Star veteran developer Obbe
Vermeij said GTA6 players may prefer 30 frames of detail.
Obbe
Vermeij is a former head of technology at R and worked on the GTA series. In early July, Vermeij said that GTA7 will be less expensive to produce than GTA6 due to the application of AI technology. Now he makes another point: although many players are eagerly looking forward to 60 frames, the overall experience of GTA 6 at 30 frames may be better.
GTA6’s stunning visuals have been in the spotlight, but there are also many concerns about whether the game will reach 60 frames on PS5 and XSX/S consoles. Previously, there were rumors that GTA6 may lock 30 frames, and PS5
The Pro also struggled to reach 60 frames stably.
Someone asked Vermeij on Twitter: “Hey Vermeij, in your opinion, why is GTA6 so difficult to reach 60 frames on base consoles”, to which he replied: “It’s a trade-off.” At 30 frames, twice as many polygons can be rendered than at 60 frames. For competitive action games, players will definitely be looking for high frame rates, but for GTA, players may prefer visual details.
In essence, even if GTA6 can reach 60 frames, the higher image quality and fidelity brought by 30 frames may be the best way to truly enjoy R-star works.