Recently, Philipp Weber, narrative director of “The Witcher 4”, talked about the sequel in an interview with GamesRadar+transcendThe question of “The Witcher 3” emphasizes that game performance should not be regarded as a “mathematical” problem.
In an interview with GamesRadar+, Weber mentioned that he noticed discussions on the Internet, such as “The Witcher 3 is one of the best games of all time, how can they do better?” He admitted that he had similar questions – “I was thinking, ‘How do we do this?’ ’”
However, he said he gradually moved away from this way of thinking because “I don’t think video games are math problems. He pointed out that The Witcher 3 was praised based on the subjective experience of many people, so it is not feasible to “surpass it mathematically”.
Weber believes that the key to the team’s desire to continue the spiritual legacy of The Witcher 3 is to continue to adhere to the original development philosophy – telling a good story with heart, paying attention to details, and taking world shaping seriously. “We are not going to repeat what the past has done, but we are going to move forward on the basis of inheritance, ask new questions, and try new directions. We are looking for a healthy balance. ”
He further gave an example that his favorite is still “The Witcher 1”. “I know a lot of people have an opinion about it, but I love it.” This view also reflects his attitude towards The Witcher 4 – even if it seems inferior to its predecessor to some, as long as there are players who can like it from the bottom of their hearts, it is worth it.
“We hope that The Witcher 4 will be truly loved by some players, especially those who love The Witcher 3, because our creative philosophy hasn’t changed: how we make games, how we design missions, what The Witcher means to us – it’s still there.”