There are many characters in “Light and Shadow: Expedition 33”, but some players do not know what the specific performance of these characters is, first of all, Mael, the biggest advantage of the sister is reflected in the character mechanism, the unconditional triple independence bonus of the master stance is too strong, and the spectator’s divine power belongs.
How is the character performance of Light and Shadow Expedition 33?
preface
Since we want to talk about character performance, we must first determine a unified standard. As an RPG, different players must have different preferences for each character, and the tendencies are also constructed differently, and the greatest common divisor should be that most players will be concerned about how to easily pass the battles in the game flow.
In view of the generous rewards given in this game, the most worry-free way to win the battle is to kill the monster directly before it acts, that is, TA (or OTK or FTK). Therefore, the evaluation standard used here is, how to quickly hit 5000w of damage, which is explained as follows:
1. The first week of the painting and the second stage of Simon’s blood volume are around this value, and playing 5000w basically means that you can kill all the single units in the game in seconds
2. Based on the situation of most monsters, in other words, without taking into account the characteristics of a few monsters, such as elemental restraint and resistance to damage before flying and breaking
3. Although most monsters in the game appear in groups, the health of monsters in group battles will be much less than this value. In other words, if your single target damage reaches this benchmark, basically losing a group skill can solve the battle of group monsters. Of course, if the main output means itself comes with group damage, it can be used as a plus
4. Some players will try to open multiple weeks or add mods to the game that make it more difficult, at this time, the monster’s health may exceed 5000W, and the output of long-term battles needs to be considered. This is indeed another angle for evaluating character performance, but it is not as important as TA, and will be discussed later
For TA, the performance of each character is divided into the following levels:
1. It can play 5000W in one movement
2. You can play 5000w in your first consecutive round, and you don’t need teammates to enter the round
3. Can play 5000w in the entire round covered by the team’s first attack
The difficulty of the three standards here decreases, and the stricter the standard, the more troublesome it is. The bottom line is to guarantee kills within the rounds provided by the first strike, thus avoiding the impact of any monster actions.
In addition, as an endgame construction, stability is pursued, so random events such as roulette and marker shooting are considered as worst-case scenarios, unless they are extremely probable events. On the basis of the previous ones, the less aura points are consumed, the higher the priority of the plan that requires fewer runes, so as to avoid the situation that players who have just entered the third act do not have enough aura points or have uneven runes.
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